17. POV-Rayのキーワード

POV-Ray3.7 で使用されているキーワードを示す。キーワードにリンクがないものは、このマニュアルに掲載されていない。

▷ INDEX
 A B C D E F G H I
 J L M N O P Q R S
 T U V W X Y Z

A
     
aa_level aa_threshold abs absorption
accuracy acos acosh adaptive
adc_bailout (global setting) adc_bailout (radiosity) agate agate_turb
albedo (diffuse) albedo (phong) albedo (specular) all
all_intersections alpha altitude always_sample
ambient ambient_light angle aoi
aperture append arc_angle area_illumination
area_light array asc ascii
asin asinh assumed_gamma atan
atan2 atanh autostop average
B
     
b_spline background bezier_spline bicubic_patch
bitwise_and bitwise_or bitwise_xor black_hole
blob blue blur_samples bokeh
bounded_by box boxed bozo
break brick brick_size brightness
brilliance bump_map bump_size bumps
C
     
camera case caustics ceil
cells charset checker chr
circular clipped_by clock clock_delta
clock_on collect color color_map
colour colour_map component composite
concat cone confidence (camera) confidence (media)
conic_sweep conserve_energy contained_by control0
control1 coords cos cosh
count crackle crand cube
cubic (object) cubic (pattern) cubic (warp) cubic_spline
cubic_wave cutaway_textures cylinder cylindrical
D
     
datetime debug declare default
defined degrees density density_file
density_map dents deprecated df3
difference diffuse dimension_size dimensions
direction disc dispersion dispersion_samples
dist_exp distance div double_illuminate
E
     
eccentricity else emission (media) emission (finish)
end error error_bound evaluate
exp (function) exp (fractal) expand_thresholds exponent (finish)
exponent (fractal) exterior extinction   
F
     
face_indices facets fade_color fade_colour
fade_distance fade_power falloff falloff_angle
false fclose file_exists filter (color)
filter final_clock final_frame finish
fisheye flatness flip floor
focal_point fog fog_alt fog_offset
fog_type fopen form frame_number
frequency fresnel function (isosurface) function (pattern)
G
     
gamma bump maps gamma heightfield gamma image map gamma image pattern
gather gif (height_field) gif (image_map) gif (uv_mapping)
global_lights global_settings gradient granite
gray gray_threshold green   
H
     
height_field hexagon hf_gray_16 hierarchy (mesh)
hierarchy (height_field) hierarchy (blob) hypercomplex hollow
I
     
if ifdef iff ifndef
image_height image_map image_pattern image_width
importance include initial_clock initial_frame
input_file_name inside inside_vector int
interior interior_texture internal interpolate
intersection intervals inverse ior
irid irid_wavelength isosurface   
J
     
jitter (area_light) jitter (photon) jitter (rainbow) jpg (jpeg) (height_field)
jpg (jpeg) (image_map) jpg (jpeg) (uv_mapping) julia (pattern) julia_fractal
L
     
lambda lathe leopard light_group
light_source linear_spline linear_sweep ln
load_file (photon) load_file (radiosity) local location
log look_at looks_like low_error_factor
M
     
macro magnet major_radius mandel
map_type marble material material_map
matrix max maximum_reuse max_extent
max_gradient max_intersections max_iteration max_sample
max_trace max_trace_level media media_attenuation
media_interaction merge mesh mesh2
metallic (highlight) metallic (reflection) method metric
min min_extent minimum_reuse mm_per_unit
mod mortar      
N
     
natural_spline nearest_count no no_bump_scale
no_image no_radiosity no_reflection no_shadow
noise_generator normal normal_indices normal_map
normal_vectors now number_of_waves   
O
     
object (object) object (pattern) octaves off
offset omega omnimax on
once onion open (cylinder) open (cone)
open (isosurface) orient orientation orthographic
ovus (object)         
P
     
panoramic parallel parametric pass_through
pattern pavement perspective pgm
phase phong phong_size photons
pi pigment pigment_map pigment_pattern
planar plane png (height_field) png (image_map)
png (uv_mapping) point_at (spotlight) point_at (parallel light) poly
polynomial poly_wave polygon pot
pow ppm precision precompute
premultiplied pretrace_end pretrace_start prism
prod projected_through pwr   
Q
     
quadratic_spline quadric quartic quaternion
quick_color quick_colour quilted   
R
     
radial radians radiosity radius (spotlight)
radius (photon) rainbow ramp_wave rand
range ratio read reciprocal
recursion_limit red reflection (finish) reflection (photon)
reflection_exponent (finish) refraction render repeat
rgb rgbf rgbft rgbt
right ripples rotate roughness
S
     
samples save_file (photon) save_file (radiosity) scale
scallop_wave scattering seed select
shadowless sin sine_wave sinh
sint8 sint16be sint16le sint32be
sint32le size sky sky_sphere
slice slope slope_map smooth
smooth_triangle solid sor spacing
specular sphere sphere_sweep spherical (camera)
spherical (pattern) spiral1 spiral2 spline
split_union spotlight spotted sqr
sqrt square srgb bump maps srgb color literals
srgb heightfield srgb image maps srgb image pattern srgbf
srgbt srgbft statistics str
strcmp strength strlen strlwr
strupr sturm substr subsurface--finish
sum superellipsoid switch SYS
T
     
t tan tanh target
text texture texture_list texture_map
tga thickness threshold (blob) threshold (isosurface)
tiff tightness tile2 tiles
tiling tolerance toroidal torus
trace transform translate translucency
transmit triangle triangle_wave triangular
true ttf turb_depth turbulence
type         
U
     
u uint8 uint16be uint16le
ultra_wide_angle undef union up
use_alpha use_color use_colour use_index
utf8 uv_indices uv_mapping uv_vectors
V
     
v v_steps val variance
variance vaxis_rotate vcross vdot
version vertex_vectors vlength vnormalize
vrotate vstr vturbulence   
W
     
warning warp water_level waves
while width wood wrinkles
write         
X
     
x y yes z
 


(End) 17.POV-Rayのキーワード